Environmental Education Video Games Codexery

Fort McMoney

Interactive documentary about Fort McMurray's oil sands future.

Fort McMoney

Fort McMoney is a 2013 web-based documentary and strategy game centered on Fort McMurray, Alberta, and the Athabasca oil sands. Directed by David Dufresne, it blends documentary footage with interactive gameplay, letting players shape the city’s future while grappling with the challenge of developing the world’s largest oil sands reserves responsibly.

The game unfolds over three episodes, each played in real time across four weeks. Starting November 25, players explore Fort McMurray’s social, economic, political, and cultural history, virtually walking its streets and questioning residents. Weekly referendums and surveys let them vote on the city’s virtual direction, engage in debates, and persuade others to adopt their worldview to influence development. The game is trilingual, available in English, French, and German.

Production involved 60 days of filming at over 22 locations in Fort McMurray, including 55 interviews. Research spanned two years, yielding 2,000 hours of footage at a cost of C$870,000. The project was a collaboration between the National Film Board of Canada (NFB) and TOXA, in association with Arte. Dufresne, who previously directed the award-winning webdoc *Prison Valley* about Cañon City, Colorado, says he is drawn to stories of single-industry towns. Photographs were contributed by Philippe Brault. Producers included Philippe Lamarre and Raphaëlle Huysmans (TOXA), and Hugues Sweeney and Dominique Willieme (NFB), in association with Arte.

*Fort McMoney* launched at the International Documentary Film Festival Amsterdam, with pre-launch events in Paris, Toronto, and Montreal as part of the Rencontres internationales du documentaire de Montréal. It was also accessible online through four media partners: *The Globe and Mail* and Radio-Canada in Canada, *Le Monde* in France, and *Süddeutsche Zeitung* in Germany. In February 2015, it won Best Original Interactive Production Produced for Digital Media at the 3rd Canadian Screen Awards.

field
Web documentary and strategy video game
director
David Dufresne
subject
Fort McMurray, Alberta, Canada and Athabasca oil sands development
release_year
2013
cost
C$870,000
languages
English, French, German
producers
Philippe Lamarre, Raphaëlle Huysmans (TOXA), Hugues Sweeney, Dominique Willieme (NFB)

Lore & Background

Fort McMoney was produced over two years of research, with 60 days of filming in more than 22 locations in Fort McMurray, including 55 interviews. The project shot 2000 hours of footage at a cost of C$870,000. It is a collaboration of the National Film Board of Canada (NFB) and TOXA in association with Arte. The project features photographs by Philippe Brault.

Reader's Guide

The game consists of three episodes, each played in real-time over a four-week period starting November 25. Users decide on the virtual future of the city while exploring its social, economic, political and cultural history. Players can virtually walk around the city, meet residents, ask questions, vote in referendums and surveys, engage in debates, and attempt to win others over to their worldview to influence the city's development. The game is trilingual: available in English, French, and German. Fort McMoney was launched at the International Documentary Film Festival Amsterdam, with pre-launch events in Paris, Toronto and Montreal. It was also accessible online via four media partners: The Globe and Mail and Radio-Canada in Canada, as well as France's Le Monde and Germany's Süddeutsche Zeitung. In February 2015, Fort McMoney was named Best Original Interactive Production Produced for Digital Media at the 3rd Canadian Screen Awards.

Did You Know?

Concept & Interactive Gameplay

Fort McMoney, released in 2013 under the direction of David Dufresne, blends documentary filmmaking with strategy-game mechanics to let audiences shape the virtual destiny of Fort McMurray, Alberta, and its Athabasca oil sands operations. Rather than passively watching a narrative unfold, players step into a living simulation of the city, exploring its social, economic, political, and cultural layers over a structured timeline. The experience is divided into three episodes, each unfolding in real time across a four-week span that begins on November 25. During that period, users can stroll through virtual streets, strike up conversations with residents, and pose questions. Every week brings new referendums and surveys whose outcomes ripple through the city's development. Players also engage in debates and try to persuade fellow participants to adopt their own "worldview," making collective influence a core mechanic. To ensure broad accessibility, the entire project was produced in three languages—English, French, and German—reflecting its international ambitions and the multilingual reality of its subject matter.

Production & Creative Vision

The making of Fort McMoney was a substantial undertaking that demanded years of groundwork before a single frame was captured. David Dufresne, who has long been drawn to stories centered on single-industry towns, spent two years conducting research before production began. That research culminated in 60 days of on-location filming spread across more than 22 sites within Fort McMurray, yielding 2,000 hours of raw footage and 55 in-depth interviews with local residents. The total production budget reached C$870,000. The project was a joint effort between the National Film Board of Canada and TOXA, working in association with France's Arte. Philippe Lamarre and Raphaëlle Huysmans handled production on the TOXA side, while Hugues Sweeney and Dominique Willieme oversaw the NFB side. Visual photography was contributed by Philippe Brault. Dufresne's prior work, the award-winning webdoc Prison Valley about Cañon City, Colorado, demonstrated his affinity for communities defined by a single economic engine, a sensibility that clearly informed his approach to Alberta's oil-sands town.

International Launch & Distribution

Fort McMoney's debut was a carefully staged international event. The project was officially launched at the International Documentary Film Festival Amsterdam, giving it a prominent European stage. Pre-launch screenings and events were organized in three additional cities: Paris, Toronto, and Montreal. The Montreal showing was integrated into Rencontres internationales du documentaire de Montréal, an established international documentary festival, lending the release further institutional credibility. Beyond festival circuits, the team secured online distribution through four major media partners spanning the three languages in which the project was produced. In Canada, The Globe and Mail and Radio-Canada carried the content, while in France, Le Monde served as the partner, and in Germany, Süddeutsche Zeitung took on the role. This multi-platform, multi-country rollout ensured that the interactive documentary could reach audiences across North America and Europe simultaneously, aligning with the trilingual design philosophy that underpinned the entire production.

Recognition & Lasting Impact

Though released in 2013, Fort McMoney continued to earn recognition well into the following year. At the 3rd Canadian Screen Awards in February 2015, the project took home the honor for Best Original Interactive Production Produced for Digital Media, a distinction that highlighted its innovative fusion of documentary storytelling with participatory game design. The award underscored how the work pushed the boundaries of what a web-based documentary could be, transforming viewers into active decision-makers rather than passive observers. Dufresne maintained a public presence around the project, including a director's blog published on the French-language edition of Huffington Post, where he discussed the creative and political dimensions of letting audiences make their worldview triumph in the virtual city. The existence of an official website and the project's continued availability through its media partners ensured that the interactive experience remained accessible to new audiences long after its festival run, cementing its place as a landmark experiment in participatory digital storytelling about resource-dependent communities.

Frequently Asked Questions

What is Fort McMoney?

Fort McMoney is a 2013 web-based interactive documentary that merges real documentary footage with strategy-game decision-making, all set in Fort McMurray, Alberta. Players step into the role of shaping the city's oil-sands future while balancing economic growth against environmental and social costs.

Who directed Fort McMoney?

David Dufresne is the director behind the project. He designed the experience so that documentary storytelling and player agency work together rather than one simply framing the other.

How is the gameplay structured in Fort McMoney?

The game is split into three episodes, each played in real time over a four-week stretch that begins on November 25. During each episode you virtually stroll the streets, interview residents, and dig into the town's social, economic, political, and cultural history before making the strategic calls that steer its trajectory.

What languages can I play Fort McMoney in?

The title shipped in three languages—English, French, and German—reflecting its Canadian origins and its aim to reach a broader international audience interested in the Athabasca oil-sands debate.

How much did producing Fort McMoney cost?

The full production came in at roughly C$870,000, a figure that fans often cite when discussing how ambitious a web-delivered interactive documentary can be on a mid-range budget.

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